Each queue has a limit of 30 requests and, when this limit is exceeded, the requests fail with an error code in the 301–306 range indicating that the request was dropped entirely. If the data store key itself is throttled, the request is temporarily skipped but still in the queue. Requests in a queue are handled in the order they are received and the called function continues to yield as long as its request is queued. When a limit is reached, further requests are placed into one of four queues: set, ordered set, get, and ordered get. If an experience exceeds these limits, the service automatically throttles the experience's data store usage, causing requests to be placed in a queue. There are also limits applied to the data store model. The length of the user IDs array provided by the user exceeded the limit of X. The value X is dynamic, if the size changes, the value also changes. The serialized metadata size exceeds the limit of X. This may be a sign of data corruption, so you may want to retry the request at a later time. The server was unable to parse the response to your OrderedDataStore request. OrderedDataStore request successful, but response not formatted correctly. This may be a sign of data corruption, so you may want to retry the request at a later time.ĭata store request successful, but response not formatted correctly. The key requested was not found in the DataStore. Depending on the response, you may want to retry the request at a later time.ĭata store request successful, but key not found. This may be a sign of data corruption, so you may want to retry the request at a later time.ĪPI Services rejected request with error: X.Įrror X occurred when processing on Roblox servers. The server was unable to parse the response to your request. This may be a sign of data corruption, so you may want to retry the request at a later time.Ĭan't parse response, data may be corrupted. The OrderedDataStore associated with this request was not found. LuaWebService is uninitialized because the game is shutting down.Ĭannot write to DataStore from Studio if API access is not enabled.ĪPI access must be active in order to use Data Stores in Studio. LuaWebService Inaccessible when the game is shutting down. DataModel Inaccessible when the game is shutting down.ĭataModel is uninitialized because the game is shutting down. RemoveAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. Request was throttled, but throttled request queue was full. GetSortedAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. UpdateAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. IncrementAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. SetAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. GetAsync() request has exceeded the maximum queue size and Roblox is unable to process the requests at the current throughput. The maximum page size for an OrderedDataStore is 100. The minimum page size for an OrderedDataStore is 1. PageSize must be within a predefined range. If you're passing a minimum value to GetSortedAsync() for an OrderedDataStore, it must be an integer. If you're passing a maximum value to GetSortedAsync() for an OrderedDataStore, it must be an integer. The serialized length of the data can be checked with JSONEncode(). If you're setting a value with SetAsync() or UpdateAsync(), the serialized length of the value cannot exceed the size X. Check if the key input into the data store function is an empty string.Ĭheck if the key input into the data store function exceeds a length of 50.Īn invalid value of type X was returned by a bad update function.Ī value of type X returned by the update function did not serialize.
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